The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. A uav or two will counter ecm lights easily enough even without any points into aux tree. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Now, everything else is pretty much free game. Instead, each mech has a jump jet capacity which. 65 heavy. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. The game's balance aims towards that all mechs can have the same impact on a match. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Its a very solid mech that can put out good numbers and is going to be generally useful. Bane is a MG/laser mech and 2D is an SRM-carrier. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. You need a BAP to detect shut down mech. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Ecm mechs can't get a decent weapon loadout. . This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. Stalker 3FB: no quirks, but ECM. Otherwise remains the same. A great LRM boat. The speed of lrms are already crap. ecm was a capellan/liao invention insofar as the systems in use at this point. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. 14 August 2013 - 06:47 PM. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. and it has a good heat profile. 5 tons and occupies 2 critical slots. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. Med mech, capable of mounting ECM, and most importantly Jump Jets. CS 2019 Top 8 Qualifier;Cicadas are junk. #6 VeeOt Dragon. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. cfg to copy in your install directory. BAP can also detect ANY mech within 120m regardless of its stealth bonus. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. It also will cancel one enemy mech ECM within 120m. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. fandom. I think the 1b would have been a better choice. Heavy mechs travelling sub 80 kph for their ST. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Started by Love in an Annihilator. MechWarrior Online. Personally I would prefer fleas over locust. Replies: 2 Views: 1,520. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Your locust kills a. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. Other light mechs are useless against these 2 ecm mechs. You need to get a counter-ECM on the target. ECM is great for being less targeted, so you can shoot more. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. Standard should be 10 seconds. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. That has missiles and lasers, which might make it better at being an IS ECM mech. The usable tonnage does take massive hit (only 33. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. You don't really get much better or effective than that. Two heavie. Unfortunately the sensor lock cripples the mech just like Raven's case. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. I also do well with a 4 HML ECM Ice Ferret. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. I made this build back when piranhas were first released and our group has been using it ever since. Member. 84%. And the occasional PPC hit i guess. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. Along with the Battlemaster, which also mounted Command Consoles in. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. One set of their side torsos gets a big armor buff, which is what I run. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. Sensor Module: +15% detection. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. No longer counters ECM. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Only a uav would counter the wolf pack of ecms. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. ECM / MRM / Light PPCs for middle range combat. Bushwhacker X1, three torso mounts, and a narrow front profile. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Black Lanner Bellonarius. That being said there are tons of good light 'Mechs. 86%]) Percentage of vote: 14. holy shit, this thing is awesome. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. You can say what you want, but the IS has worst mechs with ECM than the Clans. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. . Of the ones you listed fury is pretty good. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Its more of the mobile/supportive peaker. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. Won't have quite the T-bolt's range. Therefore the best support mechs are the mechs that output the best damage. A clan equivalent of the Cicada would be interesting. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Which means bigger guns, more ammo or more equipment. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. My vote was for cicada 3M as the weakest of the choices. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. . I mostly use my Viper "Medusa" for this role. The New Ecm. ECM: +75% stealth. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Back to top. 4. It is very mobile mech. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. at least in QP. the issue is i cant target anything when an ecm mech. ECM and AMS help to keep your unit safe from enemies. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. After that you can reactivate it. Assault 'Mechs tons) are huge. 222. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). It require line of sight to detect enemy unit. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. induces 1. You don't even need Double Heatsinks for it. 5 tons and occupies 2 critical slots. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. Never (16 votes [5. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Urbanmech K9 with 5 MPL. . Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. I think in a one on one showdown between the armored cicada. . Clan Probe has an identical range. UAVs can not counter your ECM while stealth is active. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). There's also the c/bap and tc mk 1-7 computers to worry about. Cheap? The Griffin 2N is a banger. HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. The only way to break stealth on an enemy mech is NARC or PPC. Added 2023-10-29 by SirEpicPwner. MWO Tier Lists, Guides, Builds, and More. What is an efficien. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. . That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. de] with Medpulse. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. NARC and PPC hits disable stealth armour. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. In TT (I know, I know), the lights are recon mechs and flankers. 55 tonner that can mount 2 MRM30s with jumps and ECM. Wolfhound Grinner for the MPL + ECM experience. Detection of shutdown mechs is 150 meters. It has no effect on units friendly to the unit carrying the ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. ECM is meant to slow down locks. . Yeah, driving assaults in MWO is not a good idea. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Quite the support mech but not an agile flanker like the others. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. streak-6 boats. Opposed to 90% of players who use default settings and see about 400 meters thanks to. a user. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Back to top #3 Mcgral18. They help and as long as there isn't a lot of enemy ECM are pretty effective. None of the mechs have jump jets. Started by GoldenArbiter, Jan 27 2013 07:23 PM. Hellbringer's the top heavy ECM mech if you ask me. 67 seconds to kill. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. or mechs that are not in MWO yet. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. What you SHOULD do to ECM, is make it delay the appearance of the dorito. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. Kit Fox Purifier for the high shoulder energy hardpoints. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Sensor Module: +15% detection. . The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. The Sun Spider is very interesting mech and can use even ecm. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. list of ecm mechs? started by xeven, apr 13 2013. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. both with more armament than any other mech with ECM other than an Atlas DDC. Edited by Zyllos, 18 September 2014 - 12:32 PM. Jump to content. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. . I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Flea 17 is one of the best lights in the game. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. It is very mobile mech. Posted 07 November 2015 - 06:40 AM. )". IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. Across all its variants it can perform any role you could envision for an assault mech. Thunderbolt. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. 84%. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. Edited by Tesunie, 13 February 2018 - 11:38 PM. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. The Archer hero mech is pretty darn good and can mount ECM. but should be a bug. One heat sink if you feel the ammo doesnt run out. Finally this is game is PvP exclusively. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Urbanmech K9 with 5 MPL. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Edited by cSand, 08 March 2015 - 09:04 AM. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Wow, this went off-topic fairly. Light mech with excellent high mounted energy hard points. Fafnir. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. It doesn't actually reduce sensor ranges. . So much more complexity than "meet in the middle and. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Stealth armour makes you untargetable by normal means. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Now, it's not mountable on any of them. ECM-ed clan assault with omni-pods. These two mechs are ultimate stealth squirrels. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Essentially it boosts radar coverage, locking and scan strength. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). I use this site to find my ECM. Occasionally (18 votes [5. This means any mech that fall under 25% your maximum sensor range will be detected. Stalker 3FB: no quirks, but ECM. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. Member. No longer partially counters ECM. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. ECM: +75% stealth. We're getting 2 more ecm mechs. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. The ability to equip an ECM suite to a Mech. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. A good old Hellbringer Laser Vomit build fits the bill very nicely. Started by zortesh. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. As all proper lights these are pretty hard to play. I've heard some say that some teammates should switch their ecm to counter mode. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. ). Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. No longer grants stealth to nearby. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. Other than narc's SEVEN second cool down. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. This list only includes Mechs available for C-Bills. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). Thats why it feel like theres no radar right now. Viper VPR-F with lots of machine guns + JJ ! 3. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Theory is really nice on paper. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. This includes the paperdoll info. g. It's better to invest those points. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. Giving it to mechs with more energy slots is better and more balanced in my opinion.